Home › R & D projects › The Drancing accelerometer music "air instrument" › The Drancel: a 3D-accelerometer sound and light "atom" for the Drancing system › Gallery: 3D Drancel RGB visuals and sound synthesis with a PureData/GEM Prototype of DranceWare (images and videos, from 2010) ›
Video: 2 Drancers (acceleration avatars) each with 5 Drancels: in PureData/GEM Prototype of DranceWare: Driven by Wiimote
[video] Submitted by webel on Thu, 01/07/2010 - 22:23
Demonstrates 2 "Drancer" acceleration avatars, each with 5 Drancel RGB triaxial accelerometer synthesis atoms, with orthogonal "light cones" (which correspond to LEDs with reflectors). The sound here is synthesised from 2 sets of WiiTM Remote accelerometer signals driving Variable Frequency Oscillators (VFOs) in Pure Data; the visuals are in GEM. (For this demonstration every Drancel RGB of each Drancer receives the same signals.)
‹ Video: 2 Drancers (acceleration avatars) each with 5 Drancel RGB virtual triaxial accelerometers: Drancing colour=sound synthesis principle in 3D (with 3 VFOs and simulated sinusoidal signals)
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Video: 2 Drancers (acceleration avatars) each with 5 Drancels: in PureData/GEM Prototype of DranceWare: rotating camera: driven by Wiimote ›
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- R & D projects
- The Drancing accelerometer music "air instrument"
- Drancing with Wiimotes via wireless Bluetooth (since 2008)
- The original Drancing accelerometer suit (since 1997)
- DranceWare: software for Drancing
- The Drancel: a 3D-accelerometer sound and light "atom" for the Drancing system
- Gallery: the Drancel RGB triaxial accelerometer light and sound "atom"
- Mini videos from a Drancel RGB LED light show
- Gallery: 3D Drancel RGB visuals and sound synthesis with a PureData/GEM Prototype of DranceWare (images and videos, from 2010)
- 1 Drancer (acceleration avatar): view from behind, projected onto screen
- 1 Drancer (acceleration avatar): view from behind, projected onto screen: colour synthesis
- 2 Drancers (acceleration avatars) each with 5 Drancels
- 2 Drancers (acceleration avatars) each with 5 Drancels: arbitrary separation between units and centroids, in 3D
- 2 Drancers (acceleration avatars) each with 5 Drancels: arbitrary separation between units and centroids, in 3D: from front at distance
- 2 Drancers (acceleration avatars) each with 5 Drancels: arbitrary separation between units and centroids, in 3D: from front/side at distance
- 2 Drancers (acceleration avatars) each with 5 Drancels: synthesised light projects on screen
- 2 Drancers (acceleration avatars) each with 5 Drancels: synthesised light projects onto screen
- 2 Drancers (acceleration avatars) each with 5 Drancels: synthesised light projects onto screen
- 2 Drancers (acceleration avatars) each with 5 Drancels: view from front
- 2 Drancers (acceleration avatars) each with 5 Drancels: with 1 Drancel offset
- 3 Drancers (acceleration avatars) with 5 Drancels each: like RGB pixels when viewed from a distance
- 3 Drancers (acceleration avatars) with 5 Drancels each: with very large Drancel size w.r.t. Drancer spacing
- A hemispherical Drancel RGB in a spherical cage
- A hemispherical Drancel RGB in a spherical cage: view from above
- A single 3D Drancel with orthogonal RGB "light horns"
- Drancel RGB LED reflector principle
- Drancer (acceleration avatar) with 5 Drancels: when viewed from a distance act like RGB pixels
- PureData/GEM audio and visuals synthesis patch for demo of 2 Drancers with 5 Drancers each: top-level of rapid prototype
- Video: 1 Drancer (acceleration avatar) with 5 Drancel RGB virtual triaxial accelerometers: colour=sound synthesis principle in 3D (PureData/GEM) 3 VFOs per Drancel and simulated sinusoidal signals
- Video: 2 Drancel RGB acceleration synthesis atoms: Drancing colour=sound synthesis principle in 3D (with 3 VFOs driven by simulated sinusoidal signals)
- Video: 2 Drancel RGB acceleration synthesis atoms: Drancing colour=sound synthesis principle in 3D (with 3 VFOs each driven by Nintendo Wiimotes)
- Video: 2 Drancers (acceleration avatars) each with 5 Drancel RGB virtual triaxial accelerometers: Drancing colour=sound synthesis principle in 3D (with 3 VFOs and simulated sinusoidal signals)
- Video: 2 Drancers (acceleration avatars) each with 5 Drancels: in PureData/GEM Prototype of DranceWare: Driven by Wiimote
- Video: 2 Drancers (acceleration avatars) each with 5 Drancels: in PureData/GEM Prototype of DranceWare: rotating camera: driven by Wiimote
- Video: Drancel RGB accelerometer "light horns" sound=colour synthesis principle (with 3 Variable Frequency Oscillators): driven by Wiimote
- Video: The Drancel RGB triaxial accelerometer colour=sound synthesis principle (with 3 Variable Frequency Oscillators): driven by Wiimote
- Video: The Drancel RGB virtual triaxial accelerometer: colour=sound synthesis principle in 3D (with 3 VFOs and simulated sinusoidal signals)
- Visit the Drancel channel on Vimeo for amazing 4K videos and SmugMug for incredible macro photos !
- Did you know ? About the Drancing accelerometer music system
- Applications of Drancing
- History of the development of the Drancing "air music" instrument
- In the press: "Drancing past the keyboard"
- Galleries index: Drancing images and videos
- Drancing: overview of all videos involving the Drancing accelerometer music system and the Drancel RGB sound and light synthesis atom
- Terminology: A Drancer is an "acceleration avatar" of the Drancing accelerometer music and visuals system
- NeXML: a generative XML Schema with EMF Java bindings for the NeXus format
- Instrument ModelServer
- The Drancing accelerometer music "air instrument"
Related sites
- Webel's SysML/MBSE videos on Vimeo
- Webel's Drancel videos on Vimeo
- Webel's photo channel on SmugMug
- The GreenSoft company site
- The GreenDesk tutorial site
- The GreenDesk video channel on Vimeo
- The GreenSoft Twitter stream
- Webel's Drupal7 info site (ARCHIVED)
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